Conflict and Chaos: Vietnam 1965 is a strategic board game designed by James J Campbell and to be published by I Will Never Grow Up Gaming.
Based upon the historic Conflict in Vietnam between 1965 and 1975.
Featuring several unique mechanics including;
- hidden troop deployment and surprise attacks,
- infantry extraction rules,
- special reinforcement rules,
- multinational forces,
- political influences,
- a wide variety of playable countries.
Work is back underway on Conflict & Chaos! There is much rules editing, play testing, map/game board modification and a whack of balancing to work through but things are moving forward!
We showed off Conflict & Chaos at the 6th annual Field Marshal Gaming Convention in Oshawa, Ontario, Canada and there was a fair bit of buzz and interest surrounding the display, including securing new play testing groups (of hard core, long time Axis and Allies players; a perfect fit for Conflict & Chaos)!
We are also looking at reducing the pieces counts, updating artwork, adjusting the game board to fit yet still be historically accurate and finding the most economical way to bring this game to market. Initial versions of Conflict & Chaos will likely contain chits and counters. Pending any potential success, plastic figures are being looked into as well.
For 2 to 6 players, Ages 13+, Plays in 180-240 minutes
Preliminary Contents List;
- 1 Game Board
- 2 Covert Operations Boards
- 1 Battle Board
- 1 Control and Production Track
- National Control Markers
- Amphibious Landing Cards
- Covert Operations Tokens
- Mini Poker Chips (force multipliers)
- Paper Money
- Units for all countries, including;
- Armored Personell Carriers
- Fighter Bombers
- AA Guns
- Surface to Air Missiles
- Fire Bases
- Air Bases